Ed3 Weekly Issue #87: Lots of Exploring
As we close out the year, new discoveries in the world of web3
Hello web3 and education friends,
As we transition into 2024, it's clear that we are on the cusp of a transformative era where technology reshapes our approach to learning and teaching.
Imagine a world where blockchain isn't just a buzzword in finance but a staple in educational gaming. Blockchain technology is revolutionizing the gaming world, infusing it with unprecedented levels of security, transparency, and ownership. This shift is about redefining educational methods. Blockchain games are pioneering immersive learning experiences where theoretical knowledge meets practical application. These games offer play as well as interactive learning platforms that foster problem-solving, critical thinking, and collaboration, preparing students for real-world challenges.
In the realm of healthcare education, virtual reality (VR) is becoming more and more ever-present. The work at the Rady Faculty of Health Sciences exemplifies how VR transcends traditional boundaries, allowing students from diverse locations to collaborate in virtual spaces. VR’s ability to simulate real-world scenarios in fields like medicine demonstrates its potential to transform how we teach complex, hands-on skills.
We are also witnessing the dawn of a new era in content creation and distribution in education with Animoca Brands and TinyTap's pioneering Publisher NFTs. These NFTs represent a paradigm shift where educators are empowered as creators and beneficiaries of their work. This development is a testament to the evolving landscape of educational resources and the potential of NFTs to democratize content creation.
As we step into 2024, these examples are part of a larger movement toward integrating web3 technologies into education. The boundaries between learning and technology are blurring, ushering in an era where learning is immersive, interactive, and deeply connected to the real world. The integration of blockchain, VR, and NFTs into educational frameworks is a reality unfolding before our eyes.
In this issue, we delve into these exciting developments, exploring how they are reshaping the educational landscape.
📆 This week's resources cover:
Exploring The Potential Of Blockchain Gaming In Education And Training
Exploring AI Pedagogy: A Community Collection of Teaching
Exploring Virtual Reality in Teaching and Learning
🤿 This week’s deep dive:
Animoca Brands Reveals Sold-out Season 2 of TinyTap Publisher NFTs
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Animoca Brands Reveals Sold-out Season 2 of TinyTap Publisher NFTs
Open Campus Publisher NFT season 2
This article shares about the recent sale of Publisher NFTs by Animoca Brands, through their subsidiary TinyTap. This signals a groundbreaking shift in the education sector, highlighting the potential of NFTs as a new asset class. These NFTs empower educators by granting them digital property rights and revenue-sharing opportunities for the educational content they create on TinyTap's platform. This initiative has successfully generated substantial earnings for educators, underscoring the viability of NFTs in enhancing content creators’ financial and creative autonomy.
This innovative model offers educators 50% of the net proceeds from initial NFT sales, a 10% share of ongoing content revenue, and a 5% royalty on secondary sales. NFT holders, as co-publishers, receive up to 80% of revenue from promoting the linked educational content. This collaborative approach allows for a mutually beneficial relationship between content creators and marketers, potentially transforming how educational materials are developed, distributed, and monetized in the digital age.
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